28. Where are digital games used in addition to the entertainment industry?
29. A 2011 Singapore study showed what percentage of those between grades 3 to 8 could be
classified as digital game addicts?
Fill in the Blank
30. Tips and cheats shared among gamers area called ________________.
31. Independent game makers must pay licenses for ______________________, the stories,
characters, personalities, and music used in their games.
32. _______________ was the company that established the home digital-game market with the
creation of Pong.
33.______________ are a narrative respite from game play that provide cinematic scenes that
advance the story.
34.__________________ is the most popular MMORPG in the world.
Essay
35. Describe the evolution of digital gaming starting with the penny arcade.
36. How is digital gaming a social medium? Use specific types of games as examples.
37. How has media convergence changed digital gaming?
38. Compare the production of a Hollywood movie to that of the creation of a major digital game.