Chapter 8 allows children to interact with other classrooms

subject Type Homework Help
subject Pages 9
subject Words 1740
subject Authors Mary Mayesky

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38. The potential gains from using computers for primary children are:
a. improved motor skills, enhanced social skills, and increased creativity.
b. enhanced social skills, enhanced mathematical thinking, and improved motor skills.
c. higher scores on tests of critical thinking, improved motor skills, and improved problem-solving skills.
d. none of the above.
39. A communication site on the Internet:
a. allows children to interact with other classrooms across the globe.
b. involves writing skills and communication.
c. uses e-mail addresses that can be quite complicated.
d. none of the above.
40. Child-to-child interaction at the computer depends on:
a. guidance of the teacher.
b. arrangement of the environment.
c. software programs used.
d. all of the above.
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41. When working with photography, you should:
a. plan to spend time explaining and demonstrating how to take a picture.
b. let the children explore the camera on their own first.
c. plan several lessons on the parts of the camera and how they work.
d. none of the above.
42. Technologies used to enhance linguistic intelligence (word smart) are:
a. computer-aided design programs.
b. problem-solving software.
c. desktop publishing programs.
d. spreadsheet programs.
43. Appropriate computer programs for logical-mathematical (logic smart) intelligence are:
a. desktop publishing programs.
b. graphing calculators.
c. drawing programs.
d. desktop publishing programs and graphing calculators.
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44. Computer programs that enhance visual/spatial (picture smart) intelligences are:
a. multimedia authoring programs.
b. music composing programs.
c. reading programs with visual clues.
d. strategy game software.
45. Computer programs for bodily/kinesthetic intelligence (body smart) learners are:
a. helpful in developing hand-eye coordination.
b. often inappropriate.
c. confusing for their spatial orientation.
d. all of the above.
46. The placement of computers:
a. has little effect on their use.
b. canencouragechildren’slearning.
c. needs to be by a window.
d. stimulates independent learning.
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47. Real-world representation in software is:
a. notarequirementforyoungchildren’suse.
b. notasimportantasclearinstructionsforchildren’suse.
c. animportantrequirementforyoungchildren’suse.
d. asimportantasplacementofthecomputerforchildren’suse.
48. Trial and error in software refers to:
a. making sure the software works.
b. providing experimental use for the teacher.
c. providing error-free usage.
d. providing many chances to test alternative responses.
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49. Because the majority of preschool children are nonreaders:
a. clear instructions are important in software.
b. instructions must be read to them.
c. clear instructions are provided by the teacher.
d. none of the above.
50. Twotypesofinteractionprovidedbyyoungchildren’suseofcomputersare:
a. teacher-to-child and child-to-group.
b. child-to-child and teacher-to-child.
c. child-to-child and child-to-computer.
d. children-to-children and teacher-to-child.
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51. When children work near each other by the computer:
a. they are a distraction to each other.
b. they should not distract each other.
c. they work best on an individual basis.
d. they assist each other as they work.
52. With regard to computer use:
a. agedoesn’tappeartobealimitingfactor.
b. younger children have the most trouble using them.
c. older children have the best success.
d. none of the above.
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53. When teachers make decisions to have students use a computer, they need to think about:
a. gains and losses made using the computer.
b. the appropriateness of the software available.
c. the number of children using computers.
d. all of the above.
54. The type of learner who enjoys using interactive whiteboards the most are those who are strong in:
a. intrapersonal intelligences.
b. visual/spatial intelligences.
c. bodily/kinesthetic intelligences.
d. bodily/kinesthetic and visual/spatial intelligences.
55. A blog that contains student art projects and podcasts is a:
a. literature response blog.
b. showcase blog.
c. news blog.
d. mirror blog.
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56. A blog that is common in elementary schools and invites student responses to a text is a:
a. showcase blog.
b. news blog.
c. mirror blog.
d. literature response blog.
57. A blog in which a teacher posts a response about a workshop recently attended is a:
a. literature response blog.
b. news blog.
c. mirror blog.
d. showcase blog.
58. The first type of blog many teachers use is a:
a. news blog.
b. showcase blog.
c. mirror blog.
d. literature response blog.
59. The best way to get started building your personal learning network is:
a. to set up a personal blog.
b. to set up a mirror blog.
c. to set up a social bookmarking account.
d. all of the above.
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60. Social bookmarking is a variation of the popular practice of:
a. blogging.
b. saving your favorites.
c. sharing personal information.
d. retrievingfriends’information.
61. In a social bookmarking system, links are:
a. shared openly through the web.
b. shared with other teachers.
c. shared through blogs.
d. shared with selected people.
62. In a personal learning network, your links are stored:
a. on your computer.
b. on a travel drive.
c. online.
d. on a separate disk.
63. Social bookmarking sites encourage users to organize their collections of bookmarks with:
a. similar subjects.
b. tags.
c. titles.
d. titles and key words.
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64. Some of the most common types of blogs being used in schools today are:
a. literature response blogs.
b. showcase blogs.
c. mirror blogs.
d. all of the above.

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