Chapter: Chapter 4
Learning Objectives:
LO 4.1.0 Solve problems related to position and displacement
LO 4.1.1 Draw the components of a 2D or 3D position vector of a particle, indicating the
components.
LO 4.1.2 Determine the direction and magnitude of a position vector from its components, and
vice versa.
LO 4.1.3 Apply the relationship between a particle’s displacement vector and its initial and final
position vectors.
LO 4.2.0 Solve problems related to average velocity and instantaneous velocity
LO 4.2.1 Identify that velocity is a vector quantity and thus has both magnitude and direction and
also has components.
LO 4.2.2 Draw the components of a 2D or 3D velocity vector of a particle, indicating the
components.
LO 4.2.3 In magnitude-angle and unit-vector notations, relate a particle’s initial and final
position vectors, the time interval between those positions, and the particle’s average velocity
vector.
LO 4.2.4 Given a particle’s position vector as a function of time, determine its (instantaneous)
velocity vector.
LO 4.3.0 Solve problems related to average acceleration and instantaneous acceleration
LO 4.3.1 Identify that acceleration is a vector quantity and thus has both magnitude and direction
and also has components.
LO 4.3.2 Draw the components of a 2D or 3D acceleration vector of a particle, indicating the
components.
LO 4.3.3 Given the initial and final velocity vectors of a particle and the time interval between
those velocities, determine the average acceleration vector in magnitude-angle and unit-vector
notations.
LO 4.3.4 Given a particle’s velocity vector as a function of time, determine its (instantaneous)
acceleration vector.
LO 4.3.5 For each dimension of motion, apply the constant-acceleration equations (Chapter 2) to
relate acceleration, velocity, position, and time.
LO 4.4.0 Solve problems related to projectile motion
LO 4.4.1 On a sketch of the path taken in projectile motion, explain the magnitudes and
directions of the velocity and acceleration components during the flight.
LO 4.4.2 Given the launch velocity in either magnitude-angle or unit-vector notation, calculate
the particle’s position, displacement, and velocity at a given instant during the flight.
LO 4.4.3 Given data for an instant during the flight, calculate the launch velocity.
LO 4.5.0 Solve problems related to uniform circular motion
LO 4.5.1 Sketch the path taken in uniform circular motion and explain the velocity and
acceleration vectors (magnitude and direction) during the motion.
LO 4.5.2 Apply the relationships between the radius of the circular path, the period, the particle’s