Chapter 4: Do-It-Yourself Designing (Designing Interfaces)
TRUE/FALSE
1. When designing an interface for a problem, you should only examine its output items.
2. A Text box provides an area for the user to enter data.
3. In most interfaces, output items appear in label controls, because users should not be able to edit the
value of an output item while an application is running.
4. Every interface needs a control that allows the user to end the application.
5. The programmer uses an object’s location to refer to the object in code.
6. The name of an object must begin with a letter and can contain only letters, numbers, and the
underscore character.
7. You can include punctuation characters or spaces in the name of an object.
8. Button names begin with btn.
9. It is customary in Windows applications for identifying labels to end with a colon.
10. An identifying label should be from one to three words only, with the entire label appearing on one
line.
11. With sentence capitalization, you capitalize the first letter in each word, except for articles,
conjunctions, and prepositions that do not occur at either the beginning or the end of the caption.