Chapter: Chapter 3
Learning Objectives
LO 3.1.0 Solve problems related to vectors and their components
LO 3.1.1 Add vectors by drawing them in head-to-tail arrangements, applying the commutative
and associative laws.
LO 3.1.2 Subtract a vector from a second one.
LO 3.1.3 Calculate the components of a vector on a given coordinate system, showing them in a
drawing.
LO 3.1.4 Given the components of a vector, draw the vector and determine its magnitude and
orientation.
LO 3.1.5 Convert angle measures between degrees and radians.
LO 3.2.0 Solve problems related to unit vectors and adding vectors by components
LO 3.2.1 Convert a vector between magnitude-angle and unit-vector notations.
LO 3.2.2 Add and subtract vectors in magnitude-angle notation and in unit-vector notation.
LO 3.2.3 Identify that, for a given vector, rotating the coordinate system about the origin can
change the vector’s components but not the vector itself.
LO 3.3.0 Solve problems related to multiplying vectors
LO 3.3.1 Multiply vectors by scalars.
LO 3.3.2 Identify that multiplying a vector by a scalar gives a vector, taking the dot (or scalar)
product of two vectors gives a scalar, and taking the cross (or vector) product gives a new vector
that is perpendicular to the original two.
LO 3.3.3 Find the dot product of two vectors in magnitude-angle notation and in unit-vector
notation.
LO 3.3.4 Find the angle between two vectors by taking their dot product in both magnitude-angle
notation and unit-vector notation.
LO 3.3.5 Given two vectors, use a dot product to find how much of one vector lies along the
other vector.
LO 3.3.6 Find the cross product of two vectors in magnitude-angle and unit-vector notations.
LO 3.3.7 Use the right-hand rule to find the direction of the vector that results from a cross
product.
LO 3.3.8 In nested products, where one product is buried inside another, follow the normal
algebra procedure by starting with the innermost product and working outward.
Multiple Choice
1. We say that the displacement of a particle is a vector quantity. Our best justification for this
assertion is:
A) displacement can be specified by a magnitude and a direction
B) operating with displacements according to the rules for manipulating vectors leads to results
in agreement with experiments
C) a displacement is obviously not a scalar
D) displacement can be specified by three numbers
E) displacement is associated with motion