Vocabulary (Matching) Questions
The following is a list of terms from the chapter along with descriptive phrases that can be used to produce
questions (depending on the topics covered in your course) in which the students are ask to match phrases
and terms. An example would be a question of the form, “In the blank next to each phrase, write the term
from the following list that is best described by the phrase.”
Term Descriptive Phrase
image window The region of the projection plane containing the image
frame buffer Contains a bit map of the image
polygonal mesh Represents an object’s shape
procedural model A means of constructing an object’s shape
texture mapping A means of associating a predetermined image with a surface
scene graph Contains models of all the objects in a scene
specular light Produces the appearance of bright highlights on a surface
diffuse light Light that is reflected in many directions
rendering pipeline A collection of relatively standard rendering activities
clipping Reducing attention to only those objects that may appear in an image
scan conversion Associating pixel positions with points in a scene
painter’s algorithm An elementary means of hidden surface removal
z-buffer Contains information regarding distance from camera to objects
bump mapping A means of simulating texture by varying the orientation of a surface
local lighting model Disregards light interactions among objects
ray tracing A means of implementing a global lighting model
storyboard A means of outlining an entire animation sequence
dynamics A means of analyzing motion based on laws of physics
General Format Questions
1. Design a polygonal mesh for a cube. Represent each planar patch as a list of vertices in traditional
rectangular coordinates.
2. Compare the application of dynamics and kinematics in the field of animation.
3. Compare various approaches to shading.
4. Summarize the rendering pipeline.