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DC Chapter 01: Digital Literacy
100. Most computers and many mobile devices, such as smartphones and portable media players, can connect to which
kind of network?
101. Most examples of the kind of computer shown in the accompanying figure can operate solely on batteries.
102. Batteries in the kind of computer shown in the accompanying figure typically last longer than those in tablets.
103. On a typical notebook computer, the monitor is on top of the system unit, and the keyboard attaches to the system
unit with hinges.
DC Chapter 01: Digital Literacy
104. Servers like the one in the accompanying figure typically support only one computer at a time.
105. Larger corporate, government, and Internet applications may use powerful, expensive servers (an example of which
is shown in the accompanying figure) to support their daily operation.
106. The major differences between server computers like the one in the accompanying figure and client computers are
that the client typically has more power, more storage space, and expanded communications capabilities.
DC Chapter 01: Digital Literacy
107. Providers of wireless communications services may charge additional fees for sending text, picture, or video
messages, depending on the service plan.
108. Research indicates that the more text messages students send, the more easily they find formal writing.
109. Digital cameras often can connect to or communicate wirelessly with a computer, a printer, or the Internet.
110. Most e-book readers are usually smaller than smartphones.
111. A game console is small enough to fit in one hand, making it more portable than the handheld game device.
DC Chapter 01: Digital Literacy
112. Storage devices like the hard disk shown in the accompanying figure often function as a source of input because they
transfer items from storage to memory.
113. USB flash drives and memory cards usually hold more than hard disks like the kind shown in the accompanying
figure.
114. Most memory keeps data and instructions permanently.
115. The terms web and Internet can be used interchangeably.
DC Chapter 01: Digital Literacy
116. The Internet is a service of the web.
117. A webpage is a collection of related websites.
118. All social networking sites have a specialized audience.
119. Nearly every life event is stored in a computer somewhere.
120. A password is a unique combination of characters, such as letters of the alphabet or numbers, that identifies one
specific user.
121. One effective strategy for creating strong passwords includes changing common words to symbols.
DC Chapter 01: Digital Literacy
122. With contemporary antivirus protection it is now possible to ensure a virus or malware never will attack your
computer.
123. You should delete or quarantine flagged attachments immediately.
124. Never start a computer with removable media inserted in the computer unless you are certain the media are
uninfected.
125. The application system provides a means for users to communicate with the computer or mobile device and other
software.
126. The term drive app is used to describe applications stored on a computer.
DC Chapter 01: Digital Literacy
127. The term web app is an application stored on a web server.
128. Examples of operating systems include those that allow you to send and receive e-mail messages, prepare your taxes,
organize digital photos, and play games.
129. You usually need to install web apps before you can run them.
130. Wireless Internet access points enable users with computers and mobile devices to connect to the Internet wirelessly.
131. Wi–Fi uses short-range radio signals to enable specially enabled computers and devices to communicate with each
other.
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DC Chapter 01: Digital Literacy
132. Cellular radio uses the cellular network to enable high-speed Internet connections to devices with built-in compatible
technology, such as smartphones.
133. A hot spot is a wireless network that provides Internet connections to mobile computers and devices.
134. In many networks, one or more computers act as a server.
135. You need extensive knowledge of networks to set up a home network.
136. In a networked environment, each computer on the network can access the hardware on the network.
137. With a one-way sync, also called mirroring, you add, change, or delete files in a destination location, called the
DC Chapter 01: Digital Literacy
target, without altering the same files in the original location.
138. While distance learning classes are popular, you cannot obtain a degree from them.
139. To promote education by computer, vendors often offer substantial student discounts on hardware and software.
140. With online investing, the transaction fee for each trade usually is much more than when trading through a broker.
141. Some websites support streaming, where you access the media content while it downloads.
a.
True
b.
False
DC Chapter 01: Digital Literacy
143. Nearly every area of health care uses computers.
144. Breakthroughs in surgery, medicine, and treatments seldom result from scientists’ use of computers.
145. The capability of the computer to recognize spoken words is a direct result of scientific experimentation with
cochlear implants.
146. A blog is an informal website consisting of time-stamped articles in a diary or journal format, usually listed in
reverse chronological order.
147. As wikis have grown in number, size, and popularity, many educators and librarians have shunned the sites as valid
sources of research.
DC Chapter 01: Digital Literacy
148. CAM is used by a variety of industries, including oil drilling, power generating, food production, and automobile
manufacturing.
149. Examples of mobile users include engineers, scientists, architects, desktop publishers, and graphic artists.
150. Enterprise users use spreadsheet, database, and accounting software.
151. Because technology changes, you must keep up with the changes to remain digitally ____________________.
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DC Chapter 01: Digital Literacy
152. A computer like the one in the accompanying figure weighs up to ____________________ pounds (depending on
the configuration).
153. A(n) ____________________ is a motion you make on a touch screen with the tip of one or more fingers or your
hand.
154. A(n) ____________________ device is a computing device small enough to hold in your hand.
155. A(n) ____________________ is an Internet-capable phone that usually also includes a calendar, an appointment
book, an address book, a calculator, a notepad, games, and several other apps (programs).
156. A(n) ____________________ is a mobile computing device designed for single-player or multiplayer video games.