CHAPTER 22—INSIGHT INTO ETHICS:
WARNING LABELS FOR VIDEO GAMES
A2. Iowa enacts a statute that requires a label on a video game to warn parents when
“the range of options available to a player include killing and maiming the image of a
human being.” Gamemakers file a suit against the state to block the statute’s
enforcement. Based on the decision of a California court in a case involving a similar
statute, the court in this case is most likely to rule that the statute
a. extends restrictions on sex-based content to violence in video games.
b. violates the First Amendment’s guarantee of freedom of speech.
c. imposes market-share liability on makers of violent video games.
d. replaces the voluntary rating system currently in use.
CHAPTER 23—SHIFTING LEGAL PRIORITIES FOR BUSINESS:
THE NATIONAL EXPORT INITIATIVE
A3. Catalyst Corporation is a small, U.S.-based business that makes sophisticated
polymers for export. Under the National Export Initiative, the federal government is
a. erecting barriers to deny free access to foreign markets.
b. boosting lending to small businesses, especially for export purposes.
c. placing less emphasis on exports than other governments.
d. playing a less active role in promoting exports in emerging markets.