Dines, Gender, Race, and Class in Media, 5e
SAGE Publications, 2018
True/False
1. High hopes and great expectations have been expressed worldwide that television
would enrich children’s lives, stimulate their imagination and creativity, broaden their
education and knowledge, encourage multicultural tolerance, narrow social gaps, and
stimulate development and democratization processes.
2. The practice of individual consumption of entertainment commodities (which further
dampens consumerism) supports collective reflections and discussions that make it
difficult to reach democratic impulses and relations.
3. Media targeted to women create a social reality that is so overwhelmingly consistent
it is almost a closed system of messages. In this way, it is the sheer ubiquity of the
hypersexualized images that gives them power since they normalize and publicize a
coherent story about women, femininity, and sexuality. Because these messages are
everywhere, they take on an aura of such familiarity that we believe them to be our very
own personal and individual ways of thinking.
4. As the article states, ultimately, both sides of the slut/not slut binary exercise similar
effects of strategically separating Jessica’s own subjectivity from the slut, disgust
manages the separation from a “slutty” Lady Gaga in the interview with Joely, whereas
disavowal of the slut in her father’s presence allows Jessica to protect her position
within regulatory age-based requirements related to girls’ sexuality.
5. In this account, the self-manufacture of erotic images constitutes, in effect, a form of
unpaid sex work that conflates female bodily display with prostitution even in the context
of an intimate relationship.
6. The author argues that the best thing about video game culture is the way it burrows
down into the marrow of human consciousness to influence the moral.