45) Experiential marketing typically involves:
A) providing samples to individuals through social media.
B) a combination of guerrilla and buzz marketing tactics.
C) generating buzz about a unique marketing event.
D) direct response marketing through interactive means, such as special events and free samples.
Question Tag: Definition (Concept)
AACSB Category: Application of knowledge
Objective: 10-1
46) Experiential marketing seeks to:
A) engage individuals with the brand rather than just provide free samples.
B) generate buzz about a brand through stealth techniques.
C) engage individuals in generating social media buzz.
D) provide companies with a unique venue to reach consumers where they go for entertainment.
Question Tag: Critical Thinking
AACSB Category: Reflective thinking
Objective: 10-1
47) To increase the probability that a positive experience will occur from an experiential
marketing event, companies should follow all of the following steps except:
A) choose a clear, concise market segment to target.
B) provide consumers an opportunity to generate buzz with other individuals.
C) identify the right time and place to involve consumers with the brand.
D) make sure the experience reveals clearly the brand’s promise.
Question Tag: Definition (Concept)
AACSB Category: Reflective thinking
Objective: 10-1
48) Advergames are:
A) very popular and are often played more than 500,000 times per day.
B) the most popular if they are placed on the brand’s website.
C) played more if they are at a neutral gaming site.
D) gaining in popularity with companies because the cost to advertise a brand on the game is
free.
Question Tag: Definition (Concept)
AACSB Category: Application of knowledge
Objective: 10-1
13