Fluency with Information Technology, 6e (Snyder)
Chapter 8 Representing Multimedia Digitally: Light, Sound, Magic
8.1 True/False Questions
1) Each pixel on a computer display is formed from three colored lights: red, yellow, and blue.
2) RGB, the name for a color encoding method, is an acronym for red, green, blue.
3) All colors with equal intensities of the RGB subpixels are always some shade of gray.
4) Contrast is the size of the difference between the darkest and lightest pixels.
5) To represent the color of a single pixel requires three bytes.
6) Active Matrix displays are the standard “flat” or “thin” displays used for laptops, phones, and
most familiar video applications.
7) An object creates sound by vibrating in a medium. The force, or intensity of the push,
determines the pitch, and the frequency (the number of waves per second) of the pushes is the
volume.
8) Digitizing a sound wave requires that the analog wave be converted to bits.
9) When digitizing sound, a slower sampling rate does not affect the recorded wave since there
are some frequencies that the human ear can’t hear.
10) To play a digitized sound, the numbers are read from memory into a digital-to-analog
converter (DAC), which creates an electrical wave that is then input to a speaker.
11) MP3 is popular for Internet transmission because it yields higher quality even though this
also requires higher bandwidth requirements.
12) Run-length encoding is a lossy compression scheme.