93) During the Iteration Planning Game’s commitment phase:
A) business sorts the Story Cards based on feature requirements.
B) business creates a Story Card for something it wants the new system to do.
C) programmers convert Story Cards into Task Cards.
D) business sees how the development process is progressing and works with Development to
adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Classification: Concept
94) During the Iteration Planning Game’s steering phase:
A) programmers write the code for a feature, test it, and if it works, they integrate the feature into
the product being developed.
B) business creates a Story Card for something it wants the new system to do.
C) programmers convert Story Cards into Task Cards.
D) business sees how the development process is progressing and works with Development to
adjust the plan accordingly.
E) programmers accept responsibility for tasks and balance their workloads.
Classification: Concept
95) Creating uncomplicated software and software components that work to solve the current
problem rather than creating complicated software designed for a future that may not come best
defines:
A) simple design.
B) refactoring.
C) activation.
D) normalization.
E) logic modeling.
Classification: Concept
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