Linsy 2
new computerized environment are challenging. In this economy, it is best to have the upper
hand, in controlling it, not letting it control someone.
Gaming specifically is the best way to benefit those to achieve greatness. People may au-
tomatically think that turning to video games could be the downturn, which slowly but surely
leads to the ultimate couch potato and a decline in intelligence. R.F. Mackay’s article “Playing to
learn: Panelists at Stanford discussion say using games as an educational tool provides opportu–
nities for deeper learning,” actually sheds new light on another positive effect on digital tools as
far as gaming. It argues that bringing games into the scene of education is not a promoter of
dumbness, but it is actually beneficial. Mackay says, “If indeed humans think immeasurably bet–
ter as part of a network than on their own, then games are an obvious terrain in which to set
minds free and let them wander around, interacting with whatever or whomever they encounter”
(Mackay 2013). In the article, it compares humans minds as plug and play devices that are meant
to be used in networks, which is what games allows us to do to better use “collective intelli–
gence.” Collective intelligence is shared or group intelligence that emerges from the collabora–
tion, collective efforts, and competition of many individuals and appears in consensus decision
making. This was my first time hearing about gamification, even though it’s always been there
ever since the dawn of leisure. Unknowingly we have always learned from games, tying it into
the classroom just gives more structure.
Many people may argue that technology will take over the future, replacing people in
jobs, and soon there will be robots and more. Many people, including myself, will ask the ques–
tion. “What will we need humans for?” Even in our new generation, cell phones have become a
huge attachment, to the point where people actually sleep with them in their beds. In Lori Wagn-
ers article,“When Your Smartphone is too Smart for Your Own Good: How Social Media Alters