The developed economies were the main markets until 2009, accounting for more than
half of the global market or 26 billion euros (Idate, 2011). In 2009, the Europe, Middle East,
Africa (EMEA) market was the leading market ahead of North America, Asia-Pacific and Latin
America, but it gave up this position to Asia-Pacific in 2010 (PWC, 2011): $16.9 billion versus
$22. The main driver of this growth is the online and mobile gaming segment, due in part to
its importance within the overall video game industry. The Asia-Pacific region holds three of
the largest national markets among the top four worldwide, in order of importance the United
States, followed by Japan, then China and South Korea. Latin America represents a modestly
sized market and despite the fact that since 2015 the numbers have been boosted.
The most important gaming platform remains console games. It reached $28.1 billion
in 2010 (PWC, 2011) or almost 60% of the total, but its share of the total market is also tending
to decline, in relative value, to about half of the market (from 70% in 2004) (PWC, 2009). It is
followed by the online and mobile gaming segment, which is also the fastest growing segment
with cumulative annual growth rates reported in 2015 of 14.9% for online games and 11% for
mobile games, representing revenues of $28.4 billion and $12.7 billion respectively. PC games
will continue to decline in absolute and relative terms. Advertising revenues ($1.8 billion) in
2010 for video games are growing at a steady rate of nearly 10%. It should be noted that each
of the regions has specific characteristics in terms of the relative share of each platform. For
example, the share of PC games in Europe remains significant compared to other regions. The
decline is less marked there than in North America, which is also the case for Asia-Pacific. It
should be noted, however, that certain types of games, which are very widely distributed,
such as MMOGs, still require a PC, which leads to a stabilization of the market. North America
is the leading market for console and handheld games with nearly $12 billion in sales in 2008.
EMEA is second and Asia-Pacific is third, with nearly $11 billion in the former and $7 billion in