Screen Time in Young Children
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Whether you are shopping at a grocery store or sitting at a restaurant, screens are present
and used everywhere. Before the widespread use of cell-phones, our screen usage was limited to
televisions and computers. Now, we have access to screens constantly with our smartphones,
tablets, Chromebooks, etc and while they have provided so much access to information and
entertainment, there have been particular issues that have arisen, especially in children. This
essay will define and give a brief history of screen time, examine the many positive and negative
effects that screen time has on childhood development specifically between birth and 7 years old
and what parents can do about it all.
Screen time is “defined as the viewing or use of anything with a screen, including TV,
DVDs, video games and computers”(Kaneshiro, 2019). An adult spends an average of 7 hours a
day interacting with a screen while children under the age of 7 spend about 5 hours (Vittrup,
Snider, Rose, & Rippy, 2014). With technology having entered our workplaces and schools, it is
understandable that adults spend much of their days looking at a screen and while it does pose a
risk to our health, the effect that screen time is having on childhood development is much more
alarming. A study done in Australia goes further to define and divide screen time into the
categories active and passive in order to understand the effects that screen time has on children.
Active screen time “involves cognitively or physically engaging in screen-based activities, such
as playing video games or completing homework on a computer” while passive screen time
“involves sedentary screen-based activities and/or passively receiving screen-based information,
such as watching TV or a DVD”(Sweetser, Johnson, Ozdowska, & Wyeth, 2012). This study
stressed that it is important to not make the assumption that all screen time activities are
equivalent and that certain activities can help stimulate a child’s cognitive development. A
Screen Sense article expands on how young children learn and retain content while also claiming