Oracle

subject Type Homework Help
subject Pages 9
subject Words 6554
subject School Agnes Scott College
subject Course DND101

Unlock document.

This document is partially blurred.
Unlock all pages and 1 million more documents.
Get Access
Oracle
Stepping out into the fray of battle, Amelia Blake was
unafraid - she had already seen the way her end would
come, and it was not here. She wondered at times what
life might have been like without her gift; Without the
ability to see the strands of fate, to pull and prune them
at her leisure. It would have to be a life full of surprises,
and for that, she almost envied her comrades. Life must
be so much more exciting to live when you dont know
what will happen next.
A brutish warrior swung his blade at her neck, but she
had dodged out of the way even before he had decided
to strike. Pulling a Card form her Deck, she smiled, and
her ally’s axe came crashing down on the orcs head,
splitting his skull in two. The Tower: his destruction had
been assured.
Rodrick the Brave Smiled at her. She Smiled back.
What a gleam in his eye there was for her. If not for
her gift, he would have died many moons ago, in ritual
combat with the orc chieftain. Wonder as she might, she
was glad for her power. And glad to know the future that
lay before the two them, together.
To Read the Cards
Within any land, there are always a select few - children
born under great portent and astral sign, with a gift
that allows them to see beyond the present, far into the
future of the world. These People are called Oracles,
and among men, they are sought out the world over for
their wisdom and their power. Weather through card or
crystal ball, an oracle bears witness to the rise and fall
of kings, and, with practice, can use their skill to weave
the very threads of fate into a tapestry of their own
design.
Be they a ruler, or a peasant, there are few forces more
powerful than the will of an oracle, and the world is well
aware of this. Sought by kings and hunted by armies for
their talent, an oracles power often brings with it a life
of adventure, for to be cloistered within a single place
often brings with it more hazards than the furthest
battlefield.
Creating an Oracle
When Creating an oracle, consider how you discovered
your gifts, and how you have learned to live with
them. Do you rely on your abilities to foresee every
misfortune? Or do you go out of your way to never read
your own tale?
Think about how the world has reacted to your gifts as
well: Have you been knighted from childhood for your
services to a king, or shunned for your supernatural
presence. Do you hide your sight form the world, or
make a point to tell the fortunes of all that you meet?
Life is a strange thing when it holds so few surprises.
How has your character come to terms with this?
Class Features
As a Oracle, you gain the following class features.
Hit Points
Hit Dice: 1d6 per Oracle Level
Hit points at 1st Level: 6 + your Constitution modifier
Hit points at higher Levels: 1d6 (or 4) + your
Constitution modifier each level after 1st
Proficiencies
Armor: Light Armor
Weapons: Simple weapons, Hand Crossbows
Tools: Gaming Sets, And your choice of one type of
Artisans Tools
Saving Throws: Charisma, Wisdom
Skills: Choose three from Arcana, History, Religion,
Insight, Investigation, Medicine, Nature, Perception,
Performance, Persuasion, Slight of Hand, Stealth, and
Survival.
Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
Any simple weapon or a hand crossbow
A scholar’s pack, or an explorer’s pack
A Gaming set of your choice, and a Crystal ball or
similar scrying implement.
Your choice of one set of Artisans Tools
Leather Armor
Oracle
Features
Grand Tarot, Karma, Karmic Spellcasting
Oracle’s Insight, Foretelling
Karmic Destiny
Ability Score Increase
Guiding Vision
Karmic Destiny Feature
Karmic Alignment
Ability Score Increase
Synchronicity
Prescience
Karmic Destiny Feature
Ability Score Increase
Greater Insight
Karmic Understanding
Karmic Destiny Feature
Ability Score Increase
Karmic Destiny Feature
Warp in the Weave
Ability Score Increase
Omniscience
Proficiency
Bonus
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
Maximum
Karma
2
3
4
5
6
7
8
9
10
12
14
16
18
20
22
24
26
28
30
32
Spell
Level
1st
1st
1st
1st
2nd
2nd
2nd
2nd
3rd
3rd
3rd
3rd
4th
4th
4th
4th
5th
5th
5th
5th
The Grand Tarot
Oracles are fundamentally different than other
adventurers, and this difference is apparent in every
action they take. You do not roll dice in the same
way that other players do. In place of the d20 most
adventurers use to represent their luck, you instead
use the Grand Tarot to determine the outcome of your
actions. The Grand Tarot consists of two parts: the Deck,
and the Court.
The Deck
Your Deck refers to a physical deck of tarot cards that
you as the player use in place of dice. Each time you
would roll a d20, you instead draw a card from your
deck.
The Tarot Deck contains of two types of cards: The
Lesser Arcana, and the Greater Arcana. The Lesser
Arcana are the suited cards numbering 1-10, as well as
the King, Queen, Knight, and Page. They represent the
results of your actions, or twists of fate that alter those
results. The Greater Arcana are the remaining 22 cards
in the deck, which represent powerful forces and can
have a wide variety of effects.
The cards numbered 1-10 Serve the same purpose as
the numbers on a dice in determining the success of
your “roll”. If drawn upright, the card represent’s it’s
value subtracted from 21 (such that the Ace represents
20). If drawn Inverted, the card represents its value
directly (such that the Ace represents 1). The remaining
cards within the lesser arcana, known as Face Cards,
each have a unique set of effects, as listed below.
Page — The bearer of news, either welcome or
unwelcome.
Upright: Shuffle your Deck, then look at the top 3
cards, and place them back in any order or orientation.
Reversed: Your suffer disadvantage on this action.
Reshuffle after the result is decided.
Knight — The warrior who acts on behalf of the court.
Upright: Numbered cards drawn as part of this
action are read as right-side up, regardless of what
orientation they are drawn in. Reshuffle after the
Result is decided.
Reversed: Numbered cards drawn as part of this
action are read as Inverted, regardless of what
orientation they are drawn in. Reshuffle after the
result is decided.
Queen — The sustaining force within the court.
Upright: You may choose one card within your Court
and activate its Dismissal Effect without spending
Karma or removing it from your Court, then reshuffle
Inverted: Discard one card from your Court without
activating its Dismissal effect, Then reshuffle.
King — The ruler who gathers the court together.
Upright: Search your Deck and add one Greater
arcana of your choice to your Court, Then reshuffle.
Reversed: Discard all cards from your Court without
activating their Dismissal effects, then reshuffle.
You continue Drawing cards until you draw a numbered
card, which resolves the outcome of your “roll”. Once
your action has been resolved, any Lesser Arcana drawn
as part of the action are discarded and placed at the
bottom of the deck.
The Court
Also referred to as your hand, or your spread, your
Court refers to the cards whos power you are actively
drawing on. Cards in your Court cause or create various
effects or conditions, as outlined at the end of this class
description. The maximum size of your court Equal to
your Proficiency bonus.
Each Card within the Major Arcana has three effects: An
Effect that remains active while the card is Upright in
your Court, An effect that remains active while the card
is Reversed in your Court, and a Dismissal effect that is
triggered when the card is removed from your court.
Each time you draw a card from the Major Arcana, it
is added to your court. If your court is already full, you
must discard one card already in your court and place
it on the bottom of your deck, without activating it’s
Dismissal effect. This may not be the same card your
just drew. Cards within your Court remain there until
removed or until you complete a long rest.
Each time you complete a Long or Short Rest, Reshuffle
the cards in your Deck.
page-pf4
Karma
As a Oracle, you excel at manipulating the hands of
destiny, and using fate as your weapon, but doing so
requires drawing on your own Karma to maintain the
balance. Beginning at first level, Each time you use the
Help action to aid another creature, you gain a point of
Karma, which you may spend karma to influence fate in
a number of ways:
Read Fortune
As a reaction when an ally within 30 ft of you takes
an action that requires rolling a d20, you may spend 1
Karma to replace the triggering roll with a draw from
your deck. You may do so after the roll has been made,
but before the result of the action is decided.
Reversal
You may spend Karma as a bonus action to change the
orientation of a card within your Court.
Dismissal
As you may spend 2 Karma to discard a card from your
Court, activating its Dismissal Effect, the type of action
required to dismiss a card is determined by the card
being dismissed.
The maximum amount of karma that you can have
Karmic Spellcasting
By using your Karma to manipulate the hands of fate,
you are capable of casting spells from the Oracle Spell
List located at the end of this class description. See
Spells Rules for the general rules of spellcasting and
the
Cantrips
You know two cantrips of your choice from the Oracle
spell list. Each time you complete a long rest, you may
choose one of the Oracle cantrips you know, and replace
it with another cantrip form the Oracle spell list.
Karmic Casting
You are capable of harnessing your Karma in order to
cast spells. The Karmic Spellcasting table shows the
cost of casting a spell of a given level. To cast a spell at a
higher level, you expend additional karma as if the spell
were the level you are casting it at. You can only use
Karma to cast Oracle Spells. The Oracle table shows
what the maximum level you may cast a spell at is.
Spell Level
1
2
Karma Cost
2
3
page-pf5
page-pf6
page-pf7
page-pf8
page-pf9
page-pfa
page-pfb
page-pfc
page-pfd
page-pfe
page-pff

Trusted by Thousands of
Students

Here are what students say about us.

Copyright ©2022 All rights reserved. | CoursePaper is not sponsored or endorsed by any college or university.