The Grand Tarot
Oracles are fundamentally different than other
adventurers, and this difference is apparent in every
action they take. You do not roll dice in the same
way that other players do. In place of the d20 most
adventurers use to represent their luck, you instead
use the Grand Tarot to determine the outcome of your
actions. The Grand Tarot consists of two parts: the Deck,
and the Court.
The Deck
Your Deck refers to a physical deck of tarot cards that
you as the player use in place of dice. Each time you
would roll a d20, you instead draw a card from your
deck.
The Tarot Deck contains of two types of cards: The
Lesser Arcana, and the Greater Arcana. The Lesser
Arcana are the suited cards numbering 1-10, as well as
the King, Queen, Knight, and Page. They represent the
results of your actions, or twists of fate that alter those
results. The Greater Arcana are the remaining 22 cards
in the deck, which represent powerful forces and can
have a wide variety of effects.
The cards numbered 1-10 Serve the same purpose as
the numbers on a dice in determining the success of
your “roll”. If drawn upright, the card represent’s it’s
value subtracted from 21 (such that the Ace represents
20). If drawn Inverted, the card represents its value
directly (such that the Ace represents 1). The remaining
cards within the lesser arcana, known as Face Cards,
each have a unique set of effects, as listed below.
Page — The bearer of news, either welcome or
unwelcome.
• Upright: Shuffle your Deck, then look at the top 3
cards, and place them back in any order or orientation.
• Reversed: Your suffer disadvantage on this action.
Reshuffle after the result is decided.
Knight — The warrior who acts on behalf of the court.
• Upright: Numbered cards drawn as part of this
action are read as right-side up, regardless of what
orientation they are drawn in. Reshuffle after the
Result is decided.
• Reversed: Numbered cards drawn as part of this
action are read as Inverted, regardless of what
orientation they are drawn in. Reshuffle after the
result is decided.
Queen — The sustaining force within the court.
• Upright: You may choose one card within your Court
and activate it’s Dismissal Effect without spending
Karma or removing it from your Court, then reshuffle
• Inverted: Discard one card from your Court without
activating it’s Dismissal effect, Then reshuffle.
King — The ruler who gathers the court together.
• Upright: Search your Deck and add one Greater
arcana of your choice to your Court, Then reshuffle.
• Reversed: Discard all cards from your Court without
activating their Dismissal effects, then reshuffle.
You continue Drawing cards until you draw a numbered
card, which resolves the outcome of your “roll”. Once
your action has been resolved, any Lesser Arcana drawn
as part of the action are discarded and placed at the
bottom of the deck.
The Court
Also referred to as your hand, or your spread, your
Court refers to the cards who’s power you are actively
drawing on. Cards in your Court cause or create various
effects or conditions, as outlined at the end of this class
description. The maximum size of your court Equal to
your Proficiency bonus.
Each Card within the Major Arcana has three effects: An
Effect that remains active while the card is Upright in
your Court, An effect that remains active while the card
is Reversed in your Court, and a Dismissal effect that is
triggered when the card is removed from your court.
Each time you draw a card from the Major Arcana, it
is added to your court. If your court is already full, you
must discard one card already in your court and place
it on the bottom of your deck, without activating it’s
Dismissal effect. This may not be the same card your
just drew. Cards within your Court remain there until
removed or until you complete a long rest.
Each time you complete a Long or Short Rest, Reshuffle
the cards in your Deck.