Case Study #1
To: Anthony Racka
From: Kevin Wright
Date: 10/7/2019
Re: Virtual Reality (VR) & Augmented Reality (AR)
My marketing case study on is the new, and upcoming Virtual Reality (VR) and
Augmented Reality (AR). The target market for VR and AR seems to be the younger generation,
such as Generation Z, Millennials and Baby Boomers. Virtual reality is a computer-generated
simulation of a 3D image or environment that can be interacted with in a seemingly real, or
physical, way. The person can do this by wearing special equipment, such as a helmet or
goggles, with two controllers with sensors for the user to hold onto. According to an article
written by Howie Leibach on SingularityHub, an overwhelming majority of Generation Z (79%)
feel positively towards VR, beating out Millennials (73%), Generation X (70%), and Baby
Boomers (64%). Surprisingly, people love this technology because of the experience being like
no other and 79% of users seek to try it again. Of those who try VR, 81% spread awareness to
friends or families about their experience. Sony offers VR through their PlayStation console and
starts at a price of approximately $300, depending on what model/bundle is purchased. VR
doesn’t just focus on gaming, it also includes TV, movies and video content. Different
companies, such as Oculus, offer more intense VR equipment, and pricing can range up to
$1000. Users understand that VR equipment can be expensive due to the evolved technology.
However, these same users will pay more for a better experience, such as different features or
more of a variety of games/content. In addition, any company is able to promote their
product/service through VR, such as seeing what a virtual hotel room looks like or how a new
car might drive. Some companies may even take it a step further by having a special location for
VR, such as an open room or space. Users can roam freely, whether walking or in a special
vehicle, to enhance the experience. A great example is walking around a special location, such
as a forest, when in reality you are in an empty room. Advertisement, personal selling, public
relation and sales promotion are the elements of promotion mix. Virtual reality offers
advertisements through the consoles that support it, in store/online at certain technology retail
locations and through paid advertisements on social media (Facebook, Twitter and Instagram).
VR offers personal selling by creating a memorable experience to the point where they tell their