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1. Introduction
LEGO is one of the top 5 toy makers in the world and is on a trend to continue outpacing its
competitors. In 1993, the company which started off as a brick–toy–maker transformed into a global
corporation by beginning to diversify in different businesses. Despite these moves, LEGO was unable to
achieve the desired growth. High costs for in–house diversification and outsourced production, forced
LEGO to reconsider its approach in 1999, but despite adopting aggressive cost–cutting measures,
organizational changes and promoting innovation, LEGO could not achieve a turnaround. After a serious
financial crisis in 2004, LEGO had a major change in management and a new CEO, who was instrumental
in shaping their present corporate strategy around the diversification model. As a result of the implemented
strategy, LEGO managed to increase sales by over 37% in 2010. LEGO achieved a return on sales, which
increased, from 4% in the early 2000’s, at the height of its crisis, to an industry–leading 30%. Net profit
also jumped to 69%, which made LEGO the undisputed leader in construction toys, and the most
successful premium toy–maker in the world. In continuation of its three–step plan, LEGO has continued its
overarching diversification strategy for its growth period. LEGO currently operates in three main business
segments, which are: building sets, retail and theme parks and media entertainment (see Exhibit 1 in
Appendix). With its current corporate structure and unrelated diversification strategy, LEGO plans to
move back into successful growth and ‘invent the future of play’.
1.1 Toy Industry
The global toy industry topped $83 billion in 2010 and is expected to grow over 4% annually,
most notably in Asia Pacific. Mattel is the industry leader in the toy business (6.26 million USD in sales),
followed by Bandai–Namco (5.53 million USD in sales), Hasbro (4.29 million USD in sales) and LEGO
(3.56 million USD in sales). Out of all the toy–makers, LEGO is leading in terms of operating margin, 22%
compared to an industry average of 10%, and clearly enjoys a premium brand. This makes competitive
rivalry quite high within the toy industry (see Exhibit 2 in Appendix). Despite these promising numbers,
the toy industry is facing a deadly trend: “kids–getting–older–younger.” Demand is shifting from the classic
toy industry to the gaming and tech industry and threatens the industry to be substituted with the likes of
Electronic Arts and Zynga surfacing as potential competitors. In an effort to fight this trend, toy–makers
have increasingly worked with entertainment companies, such as Walt Disney and Warner Brothers, to
produce licensed toys. For example, the 2002 Spiderman movie generated over $100 million in related toy
sales. This places a lot of control over the toy sales in the hands of the media licensees, the two major ones
being Walt Disney and Warner Brothers. License fees are usually structured with a very high initial fee
and a long–term sales commission. This results in a lot of bargaining power for the supply–side of the toy
industry. In addition, the entry barriers to the toy industry are generally quite low, if the entrant brings in a
lot of capital. To counter this threat, Hasbro has, for example, converted its Transformers toy line into a
successful movie franchise. This focus on the media industry and threat of decline puts the toy industry in
an interesting position. Overall this shows that the toy industry is facing some difficulties in terms of long–
term growth. The question to be answered is, ‘How would individual corporate strategies of the toy
companies, and possibly that of media entertainment companies, shape the future of this industry?’
1.2 Corporate strategy triangle analysis of LEGO
The corporate strategy triangle of Collis and Montgomery serves as a tool to analyze the corporate
strategy of a company. The triangle shall be used to introduce LEGO from a strategic standpoint. The
aspects covered will be vision, goals and its resource continuum. The resource continuum thereby serves
as a unified visualization of the business, organization and resource aspects of the corporate strategy
triangle.
The vision of LEGO is to ‘Invent the Future of Play’. The mission of LEGO is to “Inspire and
develop the builders of Tomorrow” (see Exhibit 1 in Appendix). LEGO’s mission and vision statement
project an environment of creativity, innovation and learning. The vision statement of LEGO is not just
restricted to bricks or toys, but essentially all forms of playing and entertainment, which foster
globalization and digitalization and aims at being a pioneer in the industry.