discourses that have been inscribed into it. To understand what is distinctive about the
inscription of discourses into computers, as opposed to their inscription into other sorts of
artifacts, it helps to distinguish among three progressively more specific meanings of the
idea of inscription.
(1) Shaping. Sociologists refer to the social shaping of technology” (Dierkes and Hoffman
1992, MacKenzie and Wajcman 1985, Wiebe and Bijker 1992). Newly invented
technologies typically exist in competing variants, but that political conflicts and other
social processes eventually settle on particular designs. One prototype of social shaping is
“how the refrigerator got its hum” (Cowan 1985): early refrigerators came in both electric
and gas varieties, but the electric variety won the politics of infrastructure and regulation.
Social shaping is also found in the styling of artifacts, for example tailfins on cars, and
elsewhere. Social shaping analyses can be given for every kind of technology, and while
language is certainly part of the process, the concept of social shaping does not turn on any
specific features of language.
(2) Roles. One type of social shaping is found in the presuppositions that a technology can
make about the people who use it. Akrich (1992a, 1992b) gives examples of both
successes and failures that turned on the designers understandings of users. A company
created a device consisting of a solar cell, a battery, and a lamp, intended for use in
countries with underdeveloped infrastructures. Rather than study the web of relationships
in which those people lived, though, the company sought to make its device foolproof, for
example by making it hard to take apart and by employing components that were not
available on the local market. When ordinary problems arose, such as the short wire
between the battery and the lamp, the users were unable to adapt it. By contrast, a
videocassette player embodied elaborate ideas about the user, for example as a person
subject to copyright laws, that its very design was largely successful in enforcing. In each
case, the designer, through a narrative that was implicit or explicit in the design process,
tried to enlist the user into a certain social role. And language is geared to the construction
of narratives about roles and relationships. (See also Barley (1990), Feenberg (1991:
80-82), Latour (1996), Lea and Giordano (1997), Mackay, Carne, and Beynon-Davies
2000, Sharrock and Button (1997), and Woolgar (1991).) Even so, nothing here is specific
to computers either.
(3) Grammar. Where computers are really distinctive is in their relationship to grammar.
Systems analysis does not exactly analyze a domain, as the professors at MIT would have
it. Rather, it analyzes a discourse for talking about a domain. (Or perhaps a domain must
be understood as a discourse bound up with the objects it describes.) To be sure, much of
the skill of systems analysis consists in assimilating this discourse to known techniques for
realizing a decision-making process in the physical world (Suchman and Trigg 1993). But
the substance of the work is symbolic. Computer people are ontologists, and their work