innovation in education

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we can apply innovation in Training & Education?
Abstract: -
Education is a way by which information, knowledge and wisdom is transferred from one
generation to next. Today education or training is provided by two ways conventional and
distance. The modern way of education through various handheld or mobile devices Mobile
phones, laptops and eBooks is called mobile learning. Education is changing so quickly, we
as educators need to keep our eyes on the target and aim for the most centralized decision
on how we will use technology to challenge the learner to maximize their opportunities to
making the most of their inner capabilities. This document will describe how mobile devices
can we used for education & training for the better outcomes. The document will also describe
the barriers in implementation of mobile devices in education and possible solutions to them.
The data for this research was collected from internet and articles.
Keywords: - Mobile devices, Education & Training, Teaching, Implementation
Introduction: -
Our Students have changed radically. The education System designed in past is no longer
much useful for today’s students. These days most people carry their own personal computers
that has great computing power. The use of mobile devices such as laptop, Mobile phones,
Tablets and e-book readers has increased enormously not only inside, but also outside the
institutions in past 20 years in education and training sector. The large amount of computing
power, portability along with wireless connectivity and other useful tools, mobile devices has
dramatically changed the way of learning. The implementation of mobile devices will surely
promote innovation in education sector through e-learning, game-based learning and digital
literacy. Simultaneously, these patterns in education and training will not only improve learning
but also facilitate qualities such as communication, problem-solving and other high-end
computer skills. In other words, with the use of mobile devices, learners can learn anywhere
and at any time (Crescente and Lee, 2011). Over the past ten years mobile learning has grown
from a minor research interest to a set of significant projects in schools, workplaces, museums,
cities and rural areas around the world. The M-Learning community is still fragmented, with
different national perspectives, differences between academia and industry, and between the
school, higher education and lifelong learning sectors (Singh, 2010). The research that has
been done on the use of mobile apps like these has been very promising. For example, a
recent study funded by the Department of Education, looked at the link between learning, and
the PBS Kids educational gaming app, Martha Speaks Dog Party. The study found that after
children had used the app every day for two weeks, the vocabulary of Title 1 children between
three and seven years old improved by as much as 31 percent. A similar study, conducted at
the Abilene Christian University, centred upon the use of the Statistics 1 app. Students used
it in and out of the classroom and remarked that they understood the content better, and were
more motivated to do well, when using the app. The instructors agreed with this observation
and added that the students were also better prepared for classes. Therefore, this article is
going to describe how trainers/teachers can apply use of mobile devices in training &
education in or out of the classroom by the end of 2018.
Aim & Objective: -
The aim of writing this article is to present how information found can be organized and can
be provided to students through usage of mobile devices and technology. First of all an
education institution that want apply use of mobile devices in their teaching and training
procedure, they must evaluate every aspect of this transformation. Education origination has
to allocate sufficient fund in their annual budget. The cost of revised textbook will be cut off by
being replaced by digital books. Different applications for almost every operating system can
we generated and made accessible to students for downloading. These applications can
increase collaboration for learners and this will surely help them to gather all the information
and data they need to complete the assignments on time. A server should be installed within
the education institution to house the teaching material. Sufficient number of power points and
internet connection should be installed in classroom so whenever learners or teachers need
they can get it easily. mobile devices can be generated to make trainers get information when
and where they want. Mobile devices can increase the engagement between learners and
teachers. The classrooms can be connected to the world outside to share ideas and
information and this will help in better education outcomes.
Paradigm shift: -
The traditional learning environment should be translated into digital format along with
reworking of our ideas about education and training. Digital data has long age than papers
and books, apart from this translation will surely increase the proficiency also.
Baseline Requirements for Mobile technologies
These technologies should be:
1) Highly portable: The technology is available whenever the user needs to learn.
2) Individual: The technology can be personalized to suit the individual learner ‘s
abilities, knowledge and learning style, and is designed to support personal learning rather
than general office work.
3) Unobtrusive: The learner can capture situations and retrieve knowledge without the
technology becoming overly noticeable or imposing on the situation.
4) Available: The learner can use the technology anywhere, to enable communication
with teachers, experts and peers.
5) Adaptable: The technology can be adapted to the context for learning and the learner
‘s evolving skills and knowledge.
6) Persistent: The learner can use the technology to manage learning throughout a
lifetime, so that the learner s personal accumulation of resources and knowledge will be
immediately accessible despite changes in technology.
7) Useful: The technology is suited to everyday needs for communication, reference,
work and learning.
8) Easy to use: The technology is easily comprehended and navigated by people with
no previous experience using it.
On the other hand, Douch et al. (2010) indicated that mobile technologies can improve
professional development and teacher training in several areas:
I) Communication: Mobile devices can be used in conjunction with wireless broadband
and video-call services like Skype to facilitate communication between teachers and mentors.
II) Self-assessment: Video cameras can be used to record lessons, allowing teachers
to reflect on their teaching practice and identify specific areas for improvement.
III) Innovation: Mobile technologies can be used in teacher education programs to
challenge teachers to think creatively about mobile learning and develop the confidence to try
new ideas.
Mobile Devices information literacy: -
An instruction Book should be provided about Mobile devices in Education and made
easily accessible for anyone to harness the power of technology to remain relevant in
school.
This book must include tips and guidance on keeping information updated, managing
content, and taking advantage of the Tablets as a learning tool.
Information literacy instructors should become familiar with new search methods (such
as QR codes, google scholar etc.) to help students use them effectively and efficiently.
Students should be encouraged to review a range of search results, particularly when
searching for academic information.
Information literacy instructors should help students understand how to evaluate
information, especially when it is presented in a non-traditional form, such as an app.
Students may need assistance from educators in applying information literacy skills
they have learned while searching on a laptop or desktop to the mobile environment.
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Following points must be considered while generating Education
Applications for students/trainers: -
Relevance
The app’s focus has a strong connection to the purpose for the app and
appropriate for the student.
Customization
App offers complete flexibility to alter content and settings to meet student
needs.
Feedback
Student is provided specific feedback
App encourages the use of higher order thinking skills including creating,
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