Lim
Yong Wei Lim
Tom Beall-Schwab
ESL407
15 April 2016
In!uence Of Violent Video Games On Younger generation
In this modern technology world, video games have created in a higher resolution with reality of
violence to seduce younger generation to play. This has related to later aggressiveness behavior in
children and adolescence. Psychologist Brad Bushman said that there is a linkage between violent
criminal and violent behavior. Although it just correlation and no experiment have been carry out, but he
mentioned correlation does imply causa*on as well. Children tends to learn from what they have seen
and approached. The cause of younger generation to be aggressive and violence can be traced to those
video games they have played.
Children admire different characters in video games. At such ages they believed in things that are
unrealis*c. They in*mate the way those characters talk or act, believing in that they can achieve super
powers by doing so. Consequently, they re!ected behaviors from characters they copied from such
aggressiveness and hos*lity towards people around them. This has shaken the moral of our society and
changes the way how it meant to work. When children play violence video games they will receive a
false reinforcement. It works in way such that when they get a kill in the game, the scoreboard and
no*6ca*on will appear their names. And when they get a streak of kills, some of the game will announce
their name in fancy word such as “Player 1 has received Double Kill, Triple Kill, GODLIKE” to show how
godly they are in that match. As a result, players will notice it and praise that how skillful they are. All of