Pendharkar 2
addiction, recalled certain video games that mesmerized him as a child to the point where he
went to a friend’s house to play video games while his friend was doing another activity. “I
remember greeting him at the door, sitting down to play for a few hours and then refusing to get
up when everyone left to play with water guns. Something about Mario seduced me” (Clark 2).
There are many different types of video games, each causing a unique side effect that
pertains to the genre of the game. There are Massive Multiplayer Online (MMO) games where
users can interact with tens of thousands of players, usually in a fantasy game setting. These
kinds of video games are usually never–ending games that don’t have a main story line and have
no clear end to it. MMO’s are the most addictive type of game because there is no end; users can
put in 20 hours a day for weeks straight. The more time they put in, the more involved they get.
Then, there are first person shooters; these types of games are oriented around war fields and
other violent situations that involve a user to frequently kill other players. These types of games
usually desensitize users to violence. In the long run, a user won’t feel any different when they
experience a normally violent or vulgar situation. The last main type of video game is simulation,
where users can do various activities freely and at their own pace. These three categories of
video games are the main types that young teenagers like to play. Although negative side effects
may not be seen immediately, it can definitely happen.
When it comes to video games, parents and mentors don’t consider the bad effects video
games may have on their child; they’re focused on providing food and wealth for the family.
First off, excessive video game use can cause changes in sleep duration and sleep patterns. In
their article, Christopher Magee and JK Lee examined over 3,000 adolescents and their use of
video games. They realized that there was no correlation between age, sex, or nationality to the
amount of hours put into the games; however, those who came from a lower household income