Gamified Online Learning Space Ali 2
Students have been learning the same way for over 100 years. We are now in an age
where technology is important in society and will continue to be for the coming years. We use it
for almost everything but not in education or not as much as we should be using it. I believe that
gamifying your classroom is one of the best ways to have a student learn and engage in school.
Gamification of learning is the use of the use of video game design in a classroom environment.
The are several gamified classroom tools in the market but the one I choose is Class Craft and
there are several reasons as to why. My target audience with this tool is middle schoolers.
The main reason as to why I choose Class Craft is because it actually felt like a game. I
have looked at other online learning spaces where they did not really feel like a game but instead,
a way to track a students participation or behavior. Class Craft felt like a proper game that I
would play being a gamer. Although it felt like a game it also had all the necessary tools for an