were paid on a piece-rate basis (i.e., according to the quantity of items produced. The system could, as
well, have delayed and maybe even prevented the introduction of the more advanced production
techniques associated with the factory system.
Craft production in the countryside and urban settings
Although the putting-out system and the domestic, decentralized networks were the most common ways
of organizing the production of consumer goods, craft production played a lesser but nonetheless
important role. Craft work, which was characterized by a higher level of sophistication, employed skilled
labourers in industries with relatively high value added. There was a higher degree of specialization and
capital intensity among, for instance, metalworkers, cobblers, gunsmiths, and tanners. Often these
industries were located near the source of raw materials and where energy—in the form of water, wind,
wood, or coal—was cheap and easily available. Consequently, clusters of skilled craftsmen set up highly
specialized production systems in particular geographic areas, sometimes in the countryside and
sometimes in urban locations. The internal organization of the “representative” production unit was quite
simple and based on a rigid hierarchy. The master, with some apprentices, managed all of the processes of
production in a shop of which he was the owner. His workplace was often connected to his household. The
apprentices learned the secrets of the profession on-the-job, and after a long training period, they were
able to become masters themselves and start their own businesses. In cities, the craft system was typically
limited to the production of high value-added items such as gold and jewelry, hats, leather, and shoes, as
well as other durable goods that were produced either for the urban market itself or sold directly to
powerful customers such as the king, the government, the aristocracy, or the army. In the larger urban
areas where the market was more substantial, some of these craft shops developed a more numerous
workforce and a higher degree of complexity. But for the most part, craft shops were very simple
organizations. Because the master owned the fixed capital and the raw materials, he was solely responsible
for marketing the goods and performing other business functions associated with the commercialization of
the products. He paid his workforce on a piece-wage basis.
The master and the shop were normally part of a complex organization, the guild, that was based on
particular types of work. rigid organizations, were based on detailed sets of written rules. The rules
determined the quality and quantity of the goods produced in a given city. Guilds also set the prices that
masters could charge, resolved conflicts between members, controlled internal regulatory standards,
organized apprentice training, and judged the process by which apprentices were promoted to master
status. Monitoring costs were reduced because guilds legally required their members to live within city
limits. The main goals of the guild system varied according to the location and to the guild’s particular
political agenda. Guilds had many advantages: they were quasi-enterprises that organized labor and capital,
regulated craft activities, and managed human capital formation and quality control. They were successfully
able to monitor both the skills of the labor force and the production standards of their industry. They
accomplished this mainly by restricting entry into the labor market through their long-term training
process. This in turn helped to lower the customers’ information costs. The guild system was based on the
single shop, characterized by a low degree of specialization among its extremely skilled members.
these benefits were overshadowed by several important disadvantages. Like most monopolies, the guilds
restricted production and demand by maintaining relatively high prices. They normally inhibited
technological innovation by controlling techniques of craft production. Because the guild system was
conservative, innovation was discouraged. The introduction and diffusion of technological improvements
was a threat. Labor division on a systematic scale was not the modus operandi of a guild master’s shop. The
apprentice was by definition trained in “all the secrets of the job,” as was commonly said, with a “general
purpose” approach. The master himself had to demonstrate his ability to manage the entire production of a
single item. Compared with the putting-out system, guilds were more inclined to constrain output.