ANDROID FIGHT
(FLASH GAME)
A Project
Presented to
The College of Computer Studies
Xavier University, Cagayan de Oro City
In Partial Fulfillment
Of the Requirements for the
Subject MIT302 (Game Design)
Benzar Glen S. Grepon
MIT-2
March 2014
TABLE OF CONTENTS
1. Game Overview
1.1. Game Concept
1.2. Genre
1.3. Target Audience
1.4. Game Flow Summary and Feel
2. Gameplay and Mechanics
2.1. Gameplay
2.1.1. Game Progression
2.1.2. Mission/challenge Structure
2.1.3. Puzzle Structure
2.1.4. Objectives
2.2. Play Flow
2.3. Mechanics
2.3.1. Physics
2.3.2. Objects
2.3.3. Actions
2.3.4. Combat
2.3.5. Economy
2.3.6. Screen Flow
2.4. Game Options Replaying and Saving
2.5. Cheats and Easter Eggs
3. Story, Setting and Character
3.1. Story and Narrative Game World
3.1.1. General look and feel of world
3.2. Areas
3.3. Characters
4. Levels
4.1. Levels.
4.2. Training Level
5. Interface
5.1. Visual System
5.2. Control System
5.3. Audio, music, sound effects
5.4. Help System
6. Artificial Intelligence
6.1. Opponent and Enemy AI
6.2. Non-combat and Friendly Characters
6.3. Support AI
7. Technical
7.1. Target Hardware
7.2. Development hardware and software, including Game Engine
7.3. Network requirements
8. Game Art
CHAPTER 1
GAME OVERVIEW
1.1 Game Concept
Android fight is a classic boxing game that features 2 (two) android character that will do
the fight that struggles to maintain their life bars during the entire game play. The idea was
patterned to a classic fighting game that features characters fighting each other having
attacks that will lessen the life bar of the opponent to achieve victory.
1.2 Genre
The genre of the game is plainly Fighting (2D) Games in this style feature close-quarters
fighting between two-dimensional character sprites that move back and forth along a
single axis. Punching, kicking, jumping, and special moves are common in games of this
genre. Fights typically have a time limit. There are usually several characters with different
abilities from which to choose. Most often, the object is to drain an opponent’s life meter to
win each round or bout, best accomplished by stringing together a combination of
offensive moves (commonly referred to as “combos”).
1.3 Target Audience
Audience of this game is for all ages that can use keyboard well. It’s a fighting game so, it
is not recommended to kids to be engaged in this game because the nature of the game
involves hitting and fighting, It is best that there will be adult who will supervise children
who are playing this game.