Noah Geffert
May 1st, 2016
Critical Discourse of Video Games
An Instrument of Troubles
It is undeniably true that the current era of society has become extraordinarily ignorant to
the difficulties of the world. Whether it be physical complications such as global warming and
climate control, cultural obstacles like greed and corruption, or social problems such as
depression and hatred, it is widely known that the current era of civilization lacks the ingenuity
to recognize the troubles that are ever present. However, do to newfound ways of learning and
analyzing literature, crucial lessons are beginning to display themselves through the words of
present day authors who specialize in video games. These authors do not use their literary works
to grasp onto their pleasant memories of their earlier lives, but rather, they use their writings to
provide a medium of understanding for readers by presenting their own moving opinions that
help illuminate and engage into real world problems that are affecting today’s culture.
In Brian Oliu’s essay Rampage, he expresses the actions of what is thought to be a
monster-like creature through a first-person point of view as he is storming through the streets
causing destruction and death at every opportunity. To some, this story can simply be understood
as Oliu reminiscing back to his youth days of playing his destruction based video game called
Rampage, but, I believe his work has a much deeper meaning. In my opinion, Oliu provides a
hidden idea and message through the interpretation of the devastating bombings of 9/11, which
helps to display the well known problem of over-thinking a terrible memory, and how the regrets
can truly take over the livelihood of an individual. Oliu expressed this idea an interview as he
said, “this piece of work [Rampage] was all about the concept of what if?” (Oliu, Interview). I