BOOSTING
(ADABOOST ALGORITHM)
Eric Emer
Consider Horse-Racing Gambler
Rules of Thumb for determining Win/Loss:
Most favored odds
Fastest recorded lap time
Most wins recently, say, in the past 1 month
Hard to determine how he combines analysis of feature
set into a single bet.
Consider MIT Admissions
2-class system (Admit/Deny)
Both Quantitative Data and Qualitative Data
We consider (Y/N) answers to be Quantitative (-1,+1)
Region, for instance, is qualitative.
Rules of Thumb, Weak Classifiers
Easy to come up with rules of thumb that correctly classify the training data at
better than chance.
E.g. IF “GoodAtMath”==Y THEN predict “Admit”.
Difficult to find a single, highly accurate prediction rule. This is where our Weak
Learning Algorithm, AdaBoost, helps us.
What is a Weak Learner?
For any distribution, with high probability, given
polynomially many examples and polynomial time we can