The goals of OB are to explain, predict, and influence behavior. Managers need to be able to:
•Explain why employees engage in some behaviors rather than others.
•Predict how employees will respond to various actions and decisions, and
•Influence how employees behave.
The employee behaviors that we are specifically concerned with explaining, predicting, and influencing are:
1. Employee productivity
2. Absenteeism
3. Turnover
4. Organizational citizenship behavior (OCB)
5. Job satisfaction, and
6. Workplace misbehavior.
Employee productivity is a performance measure of both work efficiency and effectiveness. Managers want to know what
factors will influence the efficiency and effectiveness of employees.
Absenteeism is the failure to show up for work, which costs organizations an average 35 percent of payroll.
Turnover is the voluntary and involuntary permanent withdrawal of employees from an organization. This can be a particularly
costly problem due to increased recruiting, selection, and training costs and work disruptions.
Organizational citizenship behavior (OCB) is discretionary behavior that’s not part of an employee’s formal job requirements,
but which promotes effective functioning of the organization. Examples of good OCB include helping others on one’s work
team, volunteering for extended job activities, avoiding unnecessary conflicts, and making constructive statements about one’s
work group and the organization. Organizations need individuals who will do more than their usual job duties and research
shows that organizations that have such employees outperform those that don’t.
Job satisfaction refers to an employee’s general attitude toward his or her job. Satisfied employees are more likely to show up
for work, have higher levels of performance, and stay with an organization.
Workplace misbehavior is any intentional employee behavior that is potentially harmful to the organization or to individuals
within the organization. Workplace misbehavior shows up in organizations in four ways: deviance, aggression, antisocial
behavior, and violence.
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